PixelForge is a complete multi page static template for a fictional independent game studio: 32 HTML pages, 12 distinct home demos, an animated 3D identity that never gets in the way of the content, and Forgi — a small robot assistant who answers visitor questions. There is no framework, no bundler, no package install and no server side code. The shipped runtime is a set of classic scripts, so double clicking index.html opens the full site, voxel scenes included. Drop it on any server and it behaves the same.
Every home demo is a real layout, not a colour swap. Studio Default opens a handheld console prototype with a live HUD, Games Publisher leads with a voxel castle, Cyber Arcade with a race car, Indie Culture with a studio desk, Playtest Portal with a dungeon creature, Esports Circuit with a tournament stage, Collector's Vault, Sound Lab and Worlds Atlas each bring their own hero, and three AI landing homes (Neural Command Deck, Voxel Lab Playground, Research Frontline) carry the lab identity. Each hero is a procedurally built voxel model rendered with a vendored Three.js build and a starfield backdrop.
Everything a studio site actually needs
Games catalogue with client side search and category filtering plus a game detail page with a trailer playlist, an About page, Team and team profile, Careers with open roles and a job detail page, a dev journal with article template, Press and media kit, a searchable FAQ, a working contact page with validation, and a custom 404 with its own voxel sculpture. The Intelligence Lab section adds seven pages on the studio's AI systems, research notes, pipeline tools, policy and roadmap, animated by nine lab instruments plus three page-specific widgets on every AI page. Forgi, the corner chat assistant, answers from curated notes about the template offline — or against a same-origin API endpoint you provide — with an eight-frame expressive robot face, and lifts back off the template by deleting three lines per page.
Built honestly, degrades gracefully
- No build step. Plain HTML, authored CSS and vanilla ES2020 JavaScript. Bootstrap 5.3, Bootstrap Icons and Three.js r186 ship inside the archive, so nothing is fetched from a CDN.
- Real fallbacks. Without JavaScript the curtain opens, the full navigation and forms still work, and static artwork replaces the 3D layer. Without WebGL, styled 2D art renders. A failing scene can never take the interface down, and a preloader watchdog lifts the curtain even on a dead network.
- Motion and accessibility. Full
prefers-reduced-motioncompliance, skip link, semantic landmarks and ARIA labels, keyboard operable menus, a settings dialog for the custom cursor and interface sounds, an assistant that stays fully usable with status told in text, andauto,high,low,offrender profiles that change actual pixel work, not just labels. - Publish ready. Every page carries its own title, description, Open Graph, Twitter card and canonical block built from that page's metadata. All absolute URLs share one placeholder origin, so going live is a single find and replace.
- Performance discipline. Self hosted WOFF2 fonts (Outfit, Plus Jakarta Sans, Silkscreen) with no Google Fonts request, images with explicit dimensions and lazy loading, zero authored inline CSS or JavaScript.
What you get
- 32 pages, sharing one identical navigation shell, mega menu and mobile offcanvas menu
- 9,420 lines of hand authored CSS in four numbered, documented stylesheets
- 25 JavaScript files, one classic production bundle that runs the whole interface — no modules, no build, no server required to preview
- The Forgi assistant component with offline demo answers, an API contract for your own endpoint, and a plain-data config file
- 26 optimised image assets: concept art, character renders, team portraits, an animated sprite sheet mascot, a robot face sheet and an SVG logo
- Interface sound effects, cinematic page transitions and a voxel content preloader
- A standalone documentation page covering structure, runtime model, deployment checklist and troubleshooting, plus a full component guide for the assistant
PixelForge suits a game studio, an indie developer, an esports team, a game tech or AI research lab, and any creative portfolio that wants a memorable 3D identity without giving up readability, speed or control.
Frameworks & Libraries 1
Languages & Syntaxes 3
Developer Workflow 1
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